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PURGATORY
PURGATORY
This personal project came about from me replaying through Dishonored and being really inspired by The Void. I found some models from the new Blades of Infinity that had been uploaded to the Unreal Marketplace and created Purgatory.
The idea behind it was that after death sinners would come to Purgatory and relive their darkest sins until they repent and make them right. Purgatory is made of fragments of broken memories that the sinner must piece together and remember their sin in order to repent and be allowed to progress.
PLATFORM:
PC
TOOLS USED:
Unreal Engine 4
TEAM SIZE:
1
ROLE:
Level Designer
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